A simple to use, general purpose, 3D media framework using OpenGL, OpenAL and OpenDE

OME is an OpenSource 3D Media Engine using OpenGL 3+, OpenAL, ODE, SDL and Lua, written in C++/Boost

This site will be the new home of the Open Media Engine,

an Open Source GPL project aiming to become a fully featured “Do It All” framework
for creating cross-platform 3D graphics/audio/media apps.

As you can see the site is currently under construction and no source download is available yet, so stay tuned for future updates.

(Update)
OME is currently being developed for use on iOS/Android but this is not publicly available yet.
If how ever you want to take a look at the old code it can be found here: (hg clone http://juvul.com:8000/OME)

(feedback can be sendt to info@juvul.com and/or dacobi@juvul.com)

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