OpenGL 4.3 Shadowmap (Red Book chapter 4)
- July 26th, 2014
- Posted in Development . Main
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I’ve added the shadowmap example to the OpenGL 4 Tutorial Code (Red Book) page.
I had to change
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depth_texture, 0);
to
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depth_texture, 0);
otherwise I get GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT from
glCheckFramebufferStatus(GL_FRAMEBUFFER);
Not sure why this happens. (Driver is NVIDIA 340.24 on Ubuntu 14.04)
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