I’ve added a few more Red Book (8th edition) examples including fur shading and tessellation.
All these examples use OpenGL 4.3, SDL2, glm and glew (except tessellation which uses freeglut)

OpenGL 4.3 draw commands using SDL2 glew and glm
OpenGL 4.3 object instancing (Red Book Chapter 3)
OpenGL 4.3 Shadow mapping (Red Book Chapter 4)
OpenGL 4.3 Cube mapping (Red Book Chapter 6)
OpenGL 4.3 Light Models (Red Book Chapter 8)
OpenGL 4.3 Fur shading using geometry shader (RedBook Chapter 10)
Tessellated Teapot (Red Book Chapter 9)
Order Independent Transparency (Red Book Chapter 11)